Hi, CE team & all
First of all, thanks for prompt reply and help on this forum. Secondly, quick question seeking for your assistance.
We have many existing ‘non-textured’ 3D feature classes (multipatch) in geodatabase. Right now, we are trying to modify/re-model ‘non-textured’ ones into ‘textured’ 3D models, which want to take advantage of CE (I am using CE 2011.1).
Can CE team or anyone else share your hands-on practice on this aspect? It may include:
1. What is the exact procedure to get it done properly in order to obtain ‘textured’ 3D feature class from 'non-textured'?
2. Within CE, is it possible to 'directly' use surface textures from referenced images, photos, samples libraries, or CGA rules, in particular, for photorealistic modeling? If yes, how?